![]() Here's the thing: it's dead simple to remove the supernatural elements from Weird West, since, in the 8-page Basic Rulebook they're actually quite few. "Not another occult Western game," you may be saying. So, when Stuart Robertson released a Western RPG of his own, I took notice.Ĭalled Weird West, Robertson describes it as a "streamlined and fast playing adventure roleplaying game for weird western worlds of cowboys, kung-fu, magic and otherworldly malevolence." Now, I'm sure some of you are already disappointed to read this description. Despite this, I've long been on the lookout for a good Western RPG and have even been toying around with one of my own over the past year ( Saloons & Shootists is its working title). ![]() That said, my direct experience with Western-themed RPGs is quite limited, with TSR's Boot Hillbeing the only one I played successfully for any length of time. ![]() ![]() Certainly I talk a great deal more about fantasy on this blog than I do about Westerns, but that's more an acknowledgment of how large fantasy looms in our hobby than it is a reflection of my personal tastes. After science fiction, I'm hard pressed to decide whether I like fantasy or Westerns more. ![]()
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